Lego Indiana Jones: Which is the best handheld version?

June 9th, 2008 by Kris

The great thing about multi-platform releases is that gamers have the option of playing a game on one of many possible systems. The difficulty is choosing which system to get a blockbuster game for. We faced this problem with the recently released LEGO Indiana Jones, which is available for both the Nintendo DS and Sony PSP, as well as every current home console. Unable to decide between the two portable options, we decided to get both — and report back here on which version we liked best. It is difficult to choose a clear winner, because both handheld consoles handle the game well, and each version has its own particular strengths and weaknesses. If you are still on the fence about which one to buy, read on for the specific details and our verdict on each release.

The DS Version

Players who opt for the DS version are in for a slightly different gameplay experience. Unlike the console and PSP versions, Lego Indiana Jones on the DS makes a few sacrifices in image quality and level size, but brings new features to the table. At many points in the game, players must use the “wind” feature of the microphone to activate certain platforms and puzzles. DS owners with friends can still play in cooperative multiplayer mode over local wifi. The DS version also features touch functionality, although this is somewhat unnecessary and redundant since the same input can be achieved by pressing one of the face buttons. The DS version also predictably adds some touch-screen minigames not found on any other system.

Graphically, the game can not compare to the PSP and console versions, but it delivers a strong performance nonetheless: levels are filled with colorful textures and player characters are clearly distinguishable, even on the small screen. The framerate is also noticeably better than last year’s Lego Star Wars. The only really substantial difference is that the DS version cuts back the total number of levels in the game, leaving out some of the content found on other systems, while still retaining the overall spirit and fun of the franchise.

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PSP Review: Castlevania: The Dracula X Chronicles

January 12th, 2008 by

clastlevania_psp_box.jpgThe Castlevania series has been around since 1986, and although most casual gamers have only heard of the series, many hardcore gamers will tell you that there is a reason for it’s staying power. This is evident in the latest serving of Transylvanian goodness, Castlevania: The Dracula X Chronicles. This game will make you feel like a real bargain hunter (and vampire hunter) considering you get 3 — count them — 3 games for the reasonable price of $29.99. I’ll go into the other two games in a moment but first is the remake of Rondo Of Blood. Please note that the original Rondo Of Blood was never released in the U.S., so unless you speak Japanese it will definitely be new to you. One of the things that will definitely stick out to the player right away are the graphics, this game looks like it belongs on a PS2, and it is absolutely gorgeous. Being tasked with remaking a game that is known for breathtaking architecture and beautiful animation is no small task, yet Konami succeeds with room to spare. Every room has incredible detail, so much so that it feels like a crime just passing it by: even though this is still a 2d side-scroller, the art in the background makes you wish you could explore the scenery in more detail. Things like vast cathedrals, countless rooms, mirrors that reflect you one moment and your skeleton the next, and sprawling landscapes all show that Konami really cared about this title, having absolutely nailed the transition from 2D artwork to 3D rendering.

Another thing that will stand out to the player is the difficulty. This was really my only complaint with this game — some battles would take an hour of attempt after attempt at one boss, and the lives system is unforgiving. If you die 3 times you must restart the entire stage, that can sometimes mean you get to the last boss with 1 or 2 lives left, and you can almost always count on losing to every boss your first couple tries. I can really see how inexperienced players would not even be able to finish this game, it is a game that is brutal on your mistakes, and your timing must be absolutely perfect in some areas….but this is Castlevania after all. I think that some adjustable difficulty levels were really called for here, or a much better continue system.

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PSP Review: Final Fantasy Tactics: The War Of The Lions

January 11th, 2008 by

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Final Fantasy: Tactics is really one of those games that come along very very rarely, it doesn’t sparkle in the graphics department, it is long and very difficult, yet somehow manages to just get it all right. Make no sense? I understand. FF:T was released on Playstation One back in 1997 or 1998 depending on if you were living in Japan or America. It was innovative, it was dramatic, and above all it was still Final Fantasy; just in a new format. Now 10 years later the game is given new life on the PSP, beautifully ported over and with all new animated cut scenes, you’re definitely going to want this for your PSP game collection.

A wave of nostalgia certainly overcame me as I watched Hiroshi Minagawa’s art come to life in full video sequences, a fitting tribute on the PSP’s ever easy on the eyes screen. Let it be known though that FF:T was one of the hardest games around for the Playstation and it translates begrudgingly well to the PSP, but despite that they keep the gamers picking their PSPs out of the fresh dent in the wall and back into their easy chairs for another go. War of the Lions is an amazing story, and this time around it’s a much better written story to boot. The purists will no doubt be upset with a few name changes here and there but I believe most will agree that these are for the better.

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PSP Review: Syphon Filter: Logan’s Shadow

October 19th, 2007 by Kris

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Gabe Logan and his team of agents are back, this time to save the world from middle-eastern terrorists bent on global domination. If you feel like you have played this game before, you are definitely not alone — most of the aspects that made the previous Syphon Filter games so enjoyable are present here, with a few notable additions. The game’s plot, taken directly from post- 9/11 headlines and then sufficiently altered so as not to offend anybody, is utterly convoluted and forgettable. But what really shines in the Syphon Filter series has always been the tactical stealth gameplay, and there is plenty of that here to appeal to fans of the genre. Include top-notch production values and a solid infrastructure multiplayer mode into the mix, and you’ve got all the ingredients for an impressive PSP game. Continue reading to find out what is new in this sequel, and why PSP-owning fans of the genre should consider signing up for Gabe Logan’s latest mission.

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PSP Review: Jeanne D’Arc

September 30th, 2007 by Kris

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Fans of the tactical RPG genre are facing a tough call this month on the PSP. Those who have not yet played Jeanne d’Arc are wondering if they should pony up the cash and take a chance on an untested franchise, or wait a week for the more widely recognized Final Fantasy Tactics: The War of the Lions to hit North American PSPs in an English localization. Here to shed some light on the topic, we have a review of Jeanne d’Arc — a competent but flawed strategy RPG from Japanese developer Level Five. Jeanne d’Arc is one of those games that showed all the signs of greatness in previews, but did not quite live up to its epic potential in final form. The good news is that Jeanne d’Arc is still a solid SRPG even if it doesn’t break new ground. True fans of the genre would be well advised to pick up BOTH of these games, but first timers might want to wait for our review of FF: Tactics to find out which one is more beginner-friendly.

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PSP Review: Sega Rally Revo

September 25th, 2007 by Kris

rally_box.jpgThe same way that the famed Neo Geo home console was revered for its numerous fighting games, the PSP will undoubtedly be remembered for the large number of RPGs and racing titles that have graced the handheld. I mean, think about it: Wipeout, Midnight Club, Burnout, Moto GP and Outrun are just a few of the racing series that have found their way onto the system. Fans of just about every sub-genre have been satisfied, with the glaring exception of purists who enjoy the more technical pursuit of rally racing (Gran Turismo might have corrected this problem, but has strangely gone AWOL from the PSP lineup). But now, thanks to Sega’s Rally Revo, this omission can finally be corrected. Interestingly, Revo eschews a serious approach for a more arcade-inspired experience reminiscent of Sega’s old Rally Championship arcade machines. Will it satisfy simulation fanatics the way Gran Turismo would? No, but it might still be worth your time and money, depending on how realistic you like your rally driving experience.

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PSP Review: Final Fantasy I & II Anniversary Edition

June 27th, 2007 by Kris

ff_box.jpgTo celebrate the twentieth anniversary of one of the most successful RPG franchises of all time, Square Enix is releasing the first two titles in the series on the PSP. Final Fantasy I: Anniversary Edition was released this week in North America, and the follow-up sequel will come next month for those who are eager to play through the early entries in this venerable franchise. Both versions have been available for some time in Japan, and while they are not identical to each other in terms of storyline, they share enough similarities in terms of gameplay and presentation that they can be treated together for the purposes of this review. So, are these two remakes worth your valuable time and even more valuable money? While Final Fantasy veterans and fans of simple console RPGs will undoubtedly get more mileage out of these two titles, most casual role-playing fans are likely to be disappointed by the overall lack of effort and polish that has gone into their respective updates. Read on to find out how Square may have crossed the line between inspired remake and cynical cash-grab.

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PSP Review: Driver ‘76

May 12th, 2007 by Kris

driver_box2.JPGWhen we heard that Ubisoft had picked up the rights to the Driver franchise from struggling publisher Atari, we were naturally excited that the franchise had been granted a new lease on life, but we also felt some trepidation about where the new developers might take the series. The first title to appear under this new stewardship is Driver ‘76, a portable prequel to the somewhat disappointing console game, Parallel Lines. Driver ‘76 retains the setting, main character and soundtrack from the console title, but remixes the experience with a new story and set of side-missions. This game is inherently hard to review on its own since it invites comparison to the successful GTA series, featuring both open-ended vehicular gameplay and a gritty criminal setting. Many a “GTA clone” has failed to differentiate itself and offer a compelling new experience; we are happy to report, however, that this new Driver game takes some steps in the right direction in terms of gameplay, and offers a coherent and entertaining package on the PSP. Continue reading to find out what sets this game apart from its peers, and why we think that despite its flaws, it can hold its own in a post-GTA world.

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The Top Five Budget PSP Games

April 22nd, 2007 by Kris

The Luis Vuitton PSP decal, for discerning tastesLast week our very own Nintendo DS intern Sergio compiled a list of the best budget games currently available on the Nintendo handheld. Today I have decided to do the same thing for the PSP, since those of you who have picked up brand new PSPs following the recent price drop may not have had a chance to play any of the “greatest hits” for the system. The thing about the “greatest hit” moniker is that, just like in the music industry, some hits are greater than others. Nowhere is this more true than in the PSP back catalogue, where standouts like Loco Roco mingle with deadbeats like Ape Escape Academy. I have been a PSP owner since its North American release, and have played my way through just about every major release — good and bad — since then. Read on to check out our list of the best and brightest PSP budget titles, all of which can currently be found for $20 or less.

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PSP Review: Harvest Moon Innocent Life

April 21st, 2007 by Kris

Harvest Moon Innocent Life for PSPHave the stresses and strains of twenty-first century urban life got you down? Do you long for a simpler existence where the passage of time and the changing of seasons is more significant than the superficial pleasures of picking the next American Idol or downloading songs onto your iPod? Neither do we. But for those weirdos out there who really do long for the rural life, the Harvest Moon series from Natsume is undoubtedly just your kind of game. We have spent the past week living alternative lives in the lush countryside of Harvest Moon: Innocent Life, and we offer our impressions of the game here, even though we have not fully completed the adventure (the formal storyline could take over 100 hours to complete). Sadly, after 30 hours of play time, we found it impossible to achieve even our modest evil agenda of enslaving everybody on the island and forcing them to work on our mechanized mega-plantation.

This latest installment of Harvest Moon takes the series in a slightly new direction. Innocent Life is set on Heartflame Island, a technological utopia where robots and off-road vehicles share space with mysterious ruins and wizened old farmers. At the beginning of your “life”, which automatically assigns you a young male avatar, you will learn that the island was once inhabited by a pair of advanced civilizations, who left the secret to peaceful living enshrined in a set of ruins that can only be unlocked through harmonious cultivation. In other words, you must farm your little heart out to save the island and its inhabitants, while learning the secret of life along the way. Thus, Innocent Life features a more rigid storyline than any previous Harvest Moon title, which may delight those who wished for more structure and annoy those who enjoyed the open-ended character of the other games.

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