DS Review: Arkanoid DS

June 27th, 2008 by sergioalb64

Yet another ball-bouncing, brick-breaking game has been released for the Nintendo DS. Although Arkanoid is a clone of the Breakout pioneer that started this puzzle-esque genre, the title means quality, as many have tried and failed to recreate this experience on the system, whereas Arkanoid DS succeeds. Think of it as a revival of the title; retaining its classic, addictive gameplay, the game is enhanced with catchy tunes, vibrant graphical backgrounds, multiplayer and leaderboards, and tons of replay value.

As you would expect, Arkanoid DS features the classic ‘break the bricks’ gameplay, as you repeatedly bounce a ball with a paddle to make your way through a static stage. You can embark on Clear Mode, in which you clear sets of 5 rounds each for a total of 35 stages to finish the session. The thing is, every Zone matches a letter in the alphabet, giving players hundreds of stages to go through to fully beat the game. Once you clear a Zone, you can enter Quest Mode and clear the Zone’s five stages again, this time with specific challenges such as clearing a certain color of blocks or all of them with limited time or ball bounces. Although there isn’t nothing all that new about these modes, and the gameplay remains repetitive overall, it’s still a very addictive title, especially if you want to go through every stage.

Read the rest of this article »

Posted in DS Reviews | 1 Comment »


DS Review: Guitar Hero: On Tour

June 24th, 2008 by sergioalb64

There’s no doubt about it; Guitar Hero revolutionized the way we see and play rhythm games. The franchise has enjoyed great success in multiple consoles since late 2005. However, when a portable version of Guitar Hero for the Nintendo DS was announced, many were skeptical; how on earth could we get a guitar-playing experience on the go? Will there be a mini-guitar included, or some other peripheral that might or might not work? Discussion and speculation continued for a while, with little to none official word on how the game would pan out. Eventually, the Guitar Grip accessory was revealed; some followers of the title were impressed, while others felt a bit uncomfortable about the idea. With the recent release of the game; we can finally say ‘…almost’.

Read the rest of this article »

Posted in DS Reviews | 2 Comments »

Lego Indiana Jones: Which is the best handheld version?

June 9th, 2008 by Kris

The great thing about multi-platform releases is that gamers have the option of playing a game on one of many possible systems. The difficulty is choosing which system to get a blockbuster game for. We faced this problem with the recently released LEGO Indiana Jones, which is available for both the Nintendo DS and Sony PSP, as well as every current home console. Unable to decide between the two portable options, we decided to get both — and report back here on which version we liked best. It is difficult to choose a clear winner, because both handheld consoles handle the game well, and each version has its own particular strengths and weaknesses. If you are still on the fence about which one to buy, read on for the specific details and our verdict on each release.

The DS Version

Players who opt for the DS version are in for a slightly different gameplay experience. Unlike the console and PSP versions, Lego Indiana Jones on the DS makes a few sacrifices in image quality and level size, but brings new features to the table. At many points in the game, players must use the “wind” feature of the microphone to activate certain platforms and puzzles. DS owners with friends can still play in cooperative multiplayer mode over local wifi. The DS version also features touch functionality, although this is somewhat unnecessary and redundant since the same input can be achieved by pressing one of the face buttons. The DS version also predictably adds some touch-screen minigames not found on any other system.

Graphically, the game can not compare to the PSP and console versions, but it delivers a strong performance nonetheless: levels are filled with colorful textures and player characters are clearly distinguishable, even on the small screen. The framerate is also noticeably better than last year’s Lego Star Wars. The only really substantial difference is that the DS version cuts back the total number of levels in the game, leaving out some of the content found on other systems, while still retaining the overall spirit and fun of the franchise.

Read the rest of this article »

Posted in DS News, DS Reviews, PSP News, PSP Reviews | No Comments »

The dark humor of Portal is Still Alive on the Nintendo DS

May 31st, 2008 by Kris


From the blatant copyright infringement department comes Still Alive, a homebrew game for the Nintendo DS that does a good job of capturing the madcap mayhem of the popular Valve game Portal from the PC.

Of course, without the raw horsepower of the PC and modern consoles, French developer “T4ils” have had to cut a few corners in the graphics and presentation of the wall-zapping puzzler for the DS version. Fortunately, the core gameplay appears to be intact — players must make their way through maze-like levels by creating portals on wall surfaces which allow them to teleport around the level. Here, the goal is no longer simply to make it to the exit, since the infamous cake from the original game has finally deicded to make an appearance. Players must scoop up the pieces of cake scattered throughout stage as an additional challenge before they can make their way to the next level.

Fortunately, despite the changes in gameplay and graphics, the creativity and dark humor of the original Valve release seems to be intact. Some players have even reported difficulty making it past the game’s menu screen, which requires a little bit of creative thinking. If you think you are up for the challenge, be sure to head over to the developer’s site to download a free copy of the game. If you are not sure how to run homebrew software on your system, be sure and check out our handy DS Homebrew Guide.

Read the rest of this article »

Posted in DS Reviews, Homebrew | No Comments »

New Arkanoid DS screenshots and controller details

May 21st, 2008 by Kris


Arkanoid was a smash hit for Japanese company Taito when it arrived in the arcades in 1986. Like the classic Atari game Breakout that preceded it, the purpose of Arkanoid was to break through progressively tougher levels of colored bricks using a ball that could be aimed with a paddle on the lower part of the screen. The upright cabinet featured a distinctive “spinner” input, which made control of the player’s paddle much more intuitive than a standard joystick. There have been many console and PC ports of the game over the years, attesting the popularity and infectious fun of the simple but addictive game. The NES port of Arkanoid originally shipped with a special controller that mimicked the wheel in the arcade version, and this special release of the game is widely sought by collectors specifically for the controller.

Perhaps because of the input limitations of portable consoles, there has never been an official portable release of the game by Taito — until now. Square Enix have signed up to distribute this game as well as an updated version of the classic Space Invaders on the Nintendo DS. The game is expected to be released in North America this June and in Europe one month later. Early previews of the title have praised the included paddle controller (pictured) for its accuracy, as well as the game’s bouncy, updated soundtrack. From the look of the latest screenshots below, the game will nicely reproduce the feeling of the classic arcade title on the Nintendo handheld.

New screenshots added May 21, 2008:

Posted in DS News, DS Reviews | No Comments »

DS Review: Pokémon Mystery Dungeon: Explorers of Time / Darkness

April 23rd, 2008 by sergioalb64

pmd-eotdbox.jpgIn September of 2006 Nintendo released two Pokémon Mystery Dungeon titles, one for each of its portable gaming devices, GBA and DS. Developed by ChunSoft, a team with more than enough experience with the genre, Nintendo seemingly started a revival of dungeon crawlers. Not only that, but these Pokémon spin-offs introduced an interesting idea; no longer do you play with Pokémon, now you are one of them, and it’s up to you to figure out why. This premise, the relatively obscure genre, and obviously the brand name made the games a success. Unfortunately, reviewers in general weren’t too keen on the titles, not able to look past the repetitiveness of gameplay and level design. These factors didn’t matter to gamers, though; the franchise quickly found a dedicated ‘cult’ of sorts, populating forums and exchanging rescue codes. A pair of sequels was released in Japan last year, and North American DS players just received the latest updates of the series, Explorers of Time and Explorers of Darkness. Unfortunately, most of the flaws present on the first titles remain.

Read the rest of this article »

Posted in DS Reviews | 2 Comments »

DS Review: Apollo Justice: Ace Attorney

February 29th, 2008 by sergioalb64

ajbox.jpgNot even four months could pass between the next installment of the Ace Attorney series. Capcom has treated us with the sudden release of Apollo Justice, and fans of the series couldn’t be happier. Let us state that this game is just like any other Ace Attorney title. For more information on the series, check our cleverly-written review of Phoenix Wright: Trials & Tribulations, also available for the Nintendo DS. That review will inform you on all the basics of the series, whereas this review will focus on the similarities and differences between previous Ace Attorney titles and the recently-released fourth installment of the series. Worry not, this review is spoiler-free.

Read the rest of this article »

Posted in DS Reviews | 2 Comments »

DS Review: Professor Layton and the Curious Village

February 19th, 2008 by sergioalb64

laytonbox.jpgAmong others, the Nintendo DS is the perfect system for two things; to appeal to the casual, nongaming market, and to allow easy and intuitive development of adventure games. Level 5 has created a unique DS title that takes both approaches and executes them well. Professor Layton and the Curious Village is like nothing we have seen on the system so far, and although the game’s puzzle-like premise isn’t for everyone, many will be intrigued by the title’s interesting approach to brain teasers mixed with an enjoyable adventure.

layton-1.jpgThe game takes place in the solemn yet strange town of St. Mystere. As a wealthy citizen of the town passes away, his will is read and a puzzling riddle is disclosed; the late Augustus Reinhold will pass on his entire estate to whoever finds a Golden Apple hidden somewhere in St. Mystere. The baron’s wife, lady Dahlia, has contacted Hershel Layton and his assistant, Luke, to investigate the situation. Your task is set; to explore St. Mystere and converse with townsfolk to dig deep in search for information regarding this and other mysteries. Moving around town and interacting with its citizens and environments is easily done with the stylus. You can tap suspicious-looking objects to find hidden puzzles or items, or enter buildings and other locations to talk to various individuals; the setting is true to the adventure style of play.

Read the rest of this article »

Posted in DS Reviews | 1 Comment »

DS Review: Contra 4

February 1st, 2008 by Kris

contra-4-box.jpgLook, all you need to know is that the aliens are back, and they’re badass. Any self-respecting gamer is always waiting, controller within grasp, ready to defend Earth once again from the extraterrestrial menace. Those people have already bought, played, and beaten Contra Four, so this review is directed at the rest of you sissies. There may be a number of things preventing you from playing this game. Perhaps you have been too busy improving your skills in Cake Mania, perhaps action games just aren’t your thing, perhaps the other children made fun of you in kindergarten. Whatever the reason, you need to stiffen that upper lip and march down to the game store this instant, recruit. We won’t soften the blow for you; Contra 4 is hard — unforgivingly so — and has a singular focus which places it firmly in the category of games both admiringly and derisively known as retro. But in a field crowded with effeminate cooking simulators, pocket monster collect-a-thons and games about having your very own pony, Contra 4 represents a much-needed reality check.

Read the rest of this article »

Posted in DS Reviews | No Comments »

DS Review: Drawn to Life

January 31st, 2008 by sergioalb64

drawn-to-life-box2.jpgMany will agree that the stylus is the most prominent and innovative feature of the Nintendo DS. Using it, we have moved characters, aimed guns, and also cooked food and managed infantry units. The stylus has been a magic wand, a crayon, a baton, even a syringe. This simple object has sparked the creativity of game developers worldwide, and although we have seen similar uses in previous games, the stylus has never been as much of a pen as in Drawn to Life, a platformer that allows you to single-handedly create a game character and objects and items for him or her to use. Not as much of a gimmick as you might think, this premise evidently separates Drawn to Life from standard titles of the genre and gives it a unique playing experience.

Read the rest of this article »

Posted in DS Reviews | 1 Comment »

« Previous Entries