Behind the Games: Design

We have seen the roles of art and programming behind videogames, and how each aspect is worked on and then polished; now it’s time to see how it all comes together, and the concept of design is key in this stage. You can do many things with great art assets and smart code, but the way you put it together and present it to the player is just as important as the assets themselves. Let’s take a look at how smart design can make or break a game.


Designers must keep many things in mind while working on their games. Target demographic, licensing, available game platforms and time frames, as well as the abilities and limitations of both artists and programmers should all be considered. A movie-licensed title for kids shouldn’t be extremely difficult, and a DS game would have a tough time coping with a huge, heavily-detailed 3D world; it’s all common sense, but every situation must be considered and defined early on to keep the game moving forward and well.The world of game design is heavily related to presentations. A certain designer’s folder is full of concept art, detailed maps and levels, game overview and characteristics, all with as much detail and ease of understanding as possible. PowerPoint is a must, and Adobe programs such as Photoshop and Illustrator can enhance your concept designs to a more refined and attractive state. The originality of your designs, the detail in your work, and your personality and confidence regarding the game are all important factors to consider and refine when presenting your ideas to possible clients.
Creative and imaginative individuals are perfect candidates for the world of game design. If you’re interested, you should always expand your horizons; try something new, learn about something you don’t think you would like; experience anything and everything that comes your way and use that in your designs. Think of how games are made, and analyze their strengths and weaknesses. Consider how you would fix noticeable problems in your favorite titles, and what other elements you would like to implement to benefit the game. Simply put, designers live a full, rich life and take all their experience and craft it into well-developed videogames.
This concludes our three-part look inside the gaming industry and the various aspects and positions available on it. We encourage you to consider a career as a game artist, programmer or designer, and we hope these articles have given you a clear understanding of the ‘behind the scenes’ creation of videogames. Play them, love them, make them; a gamers’ life is a truly fantastic journey.
Posted in Game Culture |

