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Best Version of TMNT on the Game Boy Advance?

March 19th, 2007 by Kris

tmnt_film_poster.jpgIGN writer Craig Harris has determined that all of the fancy 3D graphics and puzzle-solving mechanics in the new TMNT game are fine and good, but the real action is happening on the lowly GBA. Reviews on the multi-console brawler are just starting to trickle in, but it appears as if someone else shares both our love of the oldschool SNES titles and our skepticism for the new look. Rather than complicate matters, the developers of the GBA title have stuck to the series’ roots, namely the classic Konami arcade version, and updated some of the basic gameplay features. According to Harris, the new GBA game will feature combo attacks and some light RPG elements:

“The Game Boy Advance game, developed by one of Ubisoft’s internal studios, clearly used the arcade game as its foundation. The game dismisses any sort of platforming or puzzles that other Turtles games have had, in favor of one of the most satisfying combat systems seen in a brawler designs.”

“Combos are key to kicking butt in this game — if you’re quick with the controls you can juggle an enemy into the air, and back-kick one of his cronies before the airborne guy comes back down for more. The higher the combo, the bigger the score, and the more experience you’ll earn to upgrade your turtles’ abilities. Money collected can be used to buy new moves, items and abilities between levels.”


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Thanks to: [IGN]

Posted in DS News, Industry News |



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